It's Warcraft's World


The web and the gaming industry have both changed significantly since World of Warcraft was unveiled. So how is it still the most massive of all the multiplayer online role-playing games?


I was surprised to see it in Entertainment Weekly, which I assumed was predominantly geared towards movies and Hollywood celebrity. It’s nice to see that a mainstream article tackle (or at least attempt to) some of the darker implications of WoW. The addiction part was refreshing, but I would’ve liked to see a little more attention on the “shitty human being” side that the games are so great at facilitating these days.

But, good read, regardless of that.